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Debugging VEXdso

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Trying to get an HDK VEX function to show up in my houdini session. The .so compiles fine, I can test it using 'sesitag'. I have the VEXdso file in the correct place, but its not getting picked up.

Are there any ways of debugging this, like showing which VEXdso file is being used, DSO load errors, and other related verbosity?

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Hi Lucio,

Export HOUDINI_DSO_ERROR=3 for verbose DSO load time errors, it should print out also vex extensions. Also in hscript dsoinfo -vq to make sure DSO was loaded. Finally vcc -X surface | grep myshadeop interrogates vex compiler for knowing myshadeop.

hope this helps!

skk.

ps I learned so much from your shaders btw, thank you!

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Turns out that the VEXdso is not appended to, its replaced. So depending on how your local setup works, your local copy of VEXdso might not be read in at all. I had to have help from our software team to help figure that one out....

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