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BulletSOP 2.0.8


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#1 MilanSuk

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Posted 05 June 2013 - 07:37 AM

BulletSOP 2.0 - Introduction:

BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com). It's a plugin for creating incredibly large rigid body simulations on average PC.
At this moment it's single-thread application (we're waiting for official release of Bullet Library 3.0 with GPU support) but speed is very impressive already. As well as memory footprint. The plugin is free! So you can create truly stunning massive simulations.
It has 6 extraordinary nodes which are very powerful and universal. All data which these nodes generate can be modified with standard Houdini nodes.
This tool is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources. Free video tutorials are coming soon!
Price of source code package is $4999. Otherwise binary is free (includes commercial projects) and without limits!
Create freely, simulate quickly and enjoy fully!

BulletSOP binary is free of charge, but You can make a donation and help keep the project running. It's up to you!

Posted Image


Main features:
- Bullet RBD Solver
- Support for multiple Broadphases, Constraints Solvers
- Loading data from previous frame
- Geometry decomposition (Tetrahedra, Voxels)
- Static/Animation body
- Convex Hull
- Compound Hull
- Deform static Hull
- Primitive Hulls
- Constraints (auto-generating, spring, 6DoF)
- Collisions Groups
- Object Forces
- Point Radius Forces
- Delete Duplicity data
- Instancing
- Includes many example scenes for studying
- Support for Windows(64bit) and Linux(64bit)

Links:
Houdini: http://www.sidefx.com/
LinkedIn group: http://www.linkedin....Houdini-4796605
BulletSOP 2.0 beta Sneak Peek:
More author videos: https://vimeo.com/user3251535

Best wishes
Milan Suk


PS: You need Houdini 12.5.376 build! With older or later versions I can't guarantee functionality!

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Edited by MilanSuk, 05 June 2013 - 09:22 AM.


#2 MilanSuk

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Posted 05 June 2013 - 07:41 AM

This is WorkInProgress of trailer for BulletSOP.
Of course, We will share scene file ;)

Some statistics:
Pre-fracturing: 35minutes :(
Objects: 48 158
Constraints: 718 838
HighPoly scene: 938 085 polygons
100frames: 1h 2m(1frame - 10s, 100frame: 2m 20s)

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Edited by MilanSuk, 05 June 2013 - 08:06 AM.


#3 CeeGee

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Posted 05 June 2013 - 08:35 AM

Thanks for new build, and bridge look very interesting.

Some ref if you need:





#4 MilanSuk

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Posted 05 June 2013 - 09:25 AM

Thanks for new build, and bridge look very interesting.

Thanks Igor,
It's looking good :)


I have reuploaded files. Windows version has little bug!

#5 Netvudu

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Posted 05 June 2013 - 10:25 AM

thanks again, Milan!
Don´t you think it would be a good idea to include a version text file for us to know what´s new on each release?

#6 MilanSuk

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Posted 05 June 2013 - 10:36 AM

thanks again, Milan!
Don´t you think it would be a good idea to include a version text file for us to know what´s new on each release?

This version doesn't include any new features. There are speed improvements, fixed bugs and few new scenes.
But yeaah, I can add some text file with list :)

#7 sliver

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Posted 07 June 2013 - 02:35 AM

Thank you so much Milan , you are a great guy

http://www.adrienrollet.com
vimeo.com/adrienrollet


#8 MilanSuk

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Posted 07 June 2013 - 08:15 AM

Thank you so much Milan , you are a great guy

Thanks!

For upcoming 2.0.9 version, I changed force GUI(parameters), which is cleaner and more universal. I added really cool new example scene with magnets too.
There are few speed improvements and few new parameters, which speed up your work and let your network(s) cleaner.

#9 CeeGee

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Posted 07 June 2013 - 09:08 AM

Thanks!

For upcoming 2.0.9 version, I changed force GUI(parameters), which is cleaner and more universal. I added really cool new example scene with magnets too.
There are few speed improvements and few new parameters, which speed up your work and let your network(s) cleaner.


Ah thats very nice, you are realy pushing stuff with your bullet plugin.

Some reference:
Digital Domain - 2012 part01
http://www.youtube.com/watch?v=erBfo2nngzQ

2012 - VFX Earthquake LA
http://www.youtube.com/watch?v=YsEnBomu_18

Edited by CeeGee, 07 June 2013 - 09:15 AM.


#10 MilanSuk

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Posted 10 June 2013 - 04:05 AM

Thanks Igor!

I just find out that there is new Houdini production build 12.5.427, so I will release BulletSOP 2.0.9 probably this week for this the latest production build!

#11 MilanSuk

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Posted 17 June 2013 - 02:02 PM

Sorry for a delay with 2.0.9 version, but I have bad news. It probably takes one more week before public release :(
We are working on new feature - Emitting system(If some objects break, You can emit(particles, smokes, ...) from "share" polygons between objects :)

All users whose donate this project with $50+ are getting preview of 2.0.9(I want to thank for support) and They help with testing and feedback about new features(and I hope that They will help with future previews too :))

This is changes file for 2.0.9 at this moment:
* Changed: Force(s) GUI and attributes
* Added: Example Magnet scene
* Improved: updateConstraints()
* Added: "Static" parameter to btBuild RBDs tab
* Added: "Update every frame" parameter to btBuild RBDs tab
* Added: auto-update mass of compound object from child(s) mass
* Added: Example Voronoi compound(cluster) scene
* Added: New node "btExtraCells" which optimalize creating high&low poly pieces
* Fixed: Problem when Houdini cook SOP_Loader node more than one on same frame
* Fixed: Crash when Constraint includes "index of object" which doesn't exist

Edited by MilanSuk, 20 June 2013 - 03:03 AM.


#12 MilanSuk

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Posted 10 July 2013 - 04:35 AM

Again, Sorry for delay :(
I had some work, but I'm working on BulletSOP again. I think that I will release v2.0.9 after weekend.

Edited by MilanSuk, 10 July 2013 - 04:35 AM.





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