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Ocean Surface Tiling Issue


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I am using an instance to tile a patch of ocean surface off towards the horizon.

Annoyingly I am seeing visible shading difference between the patches (see upper portion of attached attached jpeg).

Not quite sure how to get rid of it. I was wondering if it might be a normals issue or something.

Anyone seen anything like this before?

Thanks!

post-8142-0-14766200-1377458139_thumb.jp

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