Jump to content
Sign in to follow this  
jumper

mantra shader material parameter overrides at object/geometry level

Recommended Posts

Hi

I am using multiple delayed load objects - using procedural geometry shaders (delayed load procedurals) and I would like to use one shader with overrides for all of them. I tried using the parameter overrides on a material sop but this doesn't seem to work with geometry loaded with procedural shaders. Is there a way to do this maybe pass the parameters to the shader at the object/obj level?

I tried putting ....

/shop/constant "diffclr" {1,0,0}

in the shop_materialpath at the geometry/obj level but I am not sure this can work or what the syntax is.

I have uplaoded a file.

Thanks!

Stephen

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×