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Procedural Craters

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It's all procedural. Played with the worley noise in a vopsop. Might see if using cops > displacement is more efficient.

I'll try to post the hip file when I get home.

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Looking interesting! You may want to consider bombing, or using a point-cloud for a look-up space- then you'll get overlapping craters and stuff too.

And then you can code a Hapke-Lommel-Seeliger brdf using the new (undersung!) cvex_bsdf functionality ;)

And then.. and then...

:P

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Looking interesting! You may want to consider bombing, or using a point-cloud for a look-up space- then you'll get overlapping craters and stuff too.

And then you can code a Hapke-Lommel-Seeliger brdf using the new (undersung!) cvex_bsdf functionality ;)

And then.. and then...

:P

Thanks Jason! Great ideas, gonna try all that today!

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Hi, this is such a great job of using noise for procedural mapping! I wonder if you are willing to either share the source code or put give us some words about how you achieved the crater. I have been working on a space simulation research project and would love to take a try at that solution of yours just for beauty!

 

Many thanks for sharing that anyways.

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