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robert.magee

Houdini 13 Released!

37 posts in this topic

There are so many unmentioned news... like fem as cloth solver, or these crazy volume paints.

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A more complete list is in the Whats New section of the documentation -- in particular, the links at the bottom of the page:

http://www.sidefx.co...ni13.0/news/13/

Yes, I wrote above *after* reading those links :)

... might have been missed something of course, like lens shader...

Edited by symek

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congratulations sidefx people !

cannot wait to fully try this version in my workstation tomorrrroww..w.

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Thursday, August 15, 2013

Houdini 13.0.147: The pluralize() function was added to VEX and hscript.

April 1, in August?

edit: I might submit a bug, neither goose, leaf or tooth are handled correctly. This may end up ugly in a middle of production.

Edited by symek

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Do check the new FindShortestPath SOP.

Its a very impressive pathfinder with tons of features.

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Beautiful release! :)

Another thing not mentioned is Draw Curve Sop, its in the create shelf too. Nice to finally be able to draw curves onto objects and stuff!

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its a good release. I am disappointed to see virtually zero improvements to pyro.. particularly on the rendering side. Rendering volumes is still quite slow compared to something like FumeFX and does not look as good, particularly if you have any internal scattering going on. I was hoping for single pass scattering for pyro.

oh well.. perhaps few people use Pyro in production... too bad as I generally like the look from the solver over Fume.

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its a good release. I am disappointed to see virtually zero improvements to pyro.. particularly on the rendering side. Rendering volumes is still quite slow compared to something like FumeFX and does not look as good, particularly if you have any internal scattering going on. I was hoping for single pass scattering for pyro.

oh well.. perhaps few people use Pyro in production... too bad as I generally like the look from the solver over Fume.

Can you please point to a good comparison of Pyro to FumeFX? thanks!

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its a good release. I am disappointed to see virtually zero improvements to pyro.. particularly on the rendering side. Rendering volumes is still quite slow compared to something like FumeFX and does not look as good, particularly if you have any internal scattering going on. I was hoping for single pass scattering for pyro.

oh well.. perhaps few people use Pyro in production... too bad as I generally like the look from the solver over Fume.

Interesting, I think the pyro solver is much better looking than fume. Both for sim quality and render quality. Especially if you couple it with PBR. Fume has that meh blobby flame look to it.

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It's a bit of ironic that new particles in Houdini end up where Maya's world: a series of expressions (and at the same time Maya is finding its way to procedural world).

I suppose the changes in VEX architecture is a big unspoken hero in H13... I wonder if VEX snippets after compilation to native byte code are concatenated to a single commands stream or every VEXexpression operator in Dops holds overhead of initialization and data in/out...

Edited by symek

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I just read about the PolyCut node

YES!!!

Indeed, finally a procedural alternative to polysplit :), I have been wanting this too :P

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