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BulletSOP 2.0.10

bulletSop rigid body physics simulation HDK Houdini SOP sim

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#1 MilanSuk

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Posted 07 November 2013 - 05:49 AM

BulletSOP is implementation of Bullet library (bulletphysics.org) inside SideFx Houdini (sidefx.com).
It's a plugin for creating incredibly large rigid body simulations on average PC.
The Tool is very powerful, flexible and speed is very impressive as well as memory footprint.
The plugin is free and without limits! So you can create truly stunning massive simulations.
BulletSOP is compiled for Houdini production builds. It includes many example scenes (beginner -> professional) which are probably the best learning resources.


I would like to inform you that after when we will start with GPU implementation, the price will be higher($1000-$2000), because of additional cost of testing hardware!
With source code package you buy full source code + all future updates(GPU support, ...).
You can change/extend code for your needs, compile it for Houdini daily builds and you are not limited with number of licences(computers).
If you are interested in buying source code or If you have question(s), feel free to contact me at milansuk86(at)gmail.com


Main features:
- Bullet RBD Solver
- Support for multiple Broadphases, Constraints Solvers
- Loading data from previous frame
- Geometry decomposition (Tetrahedra, Voxels)
- Static/Animation body
- Convex Hull
- Compound Hull
- Deform static Hull
- Primitive Hulls
- Constraints (auto-generating, spring, 6DoF)
- Collisions Groups
- Object Forces
- Point Radius Forces
- Delete Duplicity data
- Instancing
- Emitting system
- Includes many example scenes for studying
- Support for Windows(64bit) and Linux(64bit)
- Support for Houdini 12 & 13


Links:
Houdini: http://www.sidefx.com/
LinkedIn: http://www.linkedin....Houdini-4796605
More author's videos:


Create freely, simulate quickly and enjoy fully!

Best wishes,
Milan Suk


BulletSOP binary is free of charge, but You can make a donation and help keep the project running. It's up to you!

btn_donateCC_LG.gif


Download BulletSOP v2.0.10 for Windows and Linux here: http://bit.do/BulletSOP_v2_0_10


Edited by MilanSuk, 17 June 2014 - 05:15 AM.


#2 MilanSuk

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Posted 07 November 2013 - 05:59 AM

For this release We added support for Houdini13, documetation(WIP) and icons - big thank you to Igor Bondar.
There is new MLCPSolver and few significant bug fixes(when you hit "ESC" key for interuption and Houdini won't update graph, ....) and a lot of minor bug fixes and speed and layout improvements!

I also added House Destruction scene:

Edited by MilanSuk, 07 November 2013 - 06:01 AM.


#3 aeroba

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Posted 07 November 2013 - 06:20 PM

haha...I'm waiting for this...

#4 dbukovec

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Posted 08 November 2013 - 01:05 AM

Incredible! Thanks a lot Milan!
regards,

Daniel Bukovec
Houdini/Fx Td
Digic Pictures

Digital Asset Library
qLib on Github

#5 cubiccube

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Posted 08 November 2013 - 01:31 AM

Nice! Thanks for this!

#6 georgeivan

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Posted 08 November 2013 - 06:41 AM

The house destruction flip its very cool,thanks Milan!!!

#7 aeroba

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Posted 10 November 2013 - 11:25 AM

Hi Milan!

I had try to use bullet sop with constraint like your house destruction and have some problem.

When i add Calculate mass or add less constraint max force to sim my since always crash.

I'don't know why. My Houdini always crash.

This is my since. please help me.

Attached Files


Edited by aeroba, 10 November 2013 - 11:33 AM.


#8 MilanSuk

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Posted 10 November 2013 - 02:29 PM

I'don't know why. My Houdini always crash.

This is my since. please help me.

I checked log and looks like a bug in BulletLibrary.
You also made one mistake - It's not recommend to use grid shape(It's not closed object) like a floor object. You must use box or turn_on floor on btSolver node.
Please check attachment. It works!

Attached Files


Edited by MilanSuk, 10 November 2013 - 07:23 PM.


#9 Andre62

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Posted 10 November 2013 - 04:40 PM

Hello, how can i use custom velocity forces in bulletsop?

Edited by Andre62, 10 November 2013 - 04:49 PM.


#10 MilanSuk

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Posted 10 November 2013 - 07:21 PM

Hello, how can i use custom velocity forces in bulletsop?

If you want to apply force(s) on object(s).
Look into example file to scenes "basic/forces_swirl" or "basic/forces_magnets"

Edited by MilanSuk, 10 November 2013 - 07:22 PM.


#11 Andre62

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Posted 11 November 2013 - 04:18 PM

big thanks!

#12 MilanSuk

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Posted 16 November 2013 - 06:35 AM

Check this video from Peng Zhang, It's amazing:





Also tagged with one or more of these keywords: bulletSop, rigid, body, physics, simulation, HDK, Houdini, SOP, sim

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