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Help on implementing michael hansmeyer math in Houdini

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Hi everyone


I wish i could say im a power user in Houdini and i feel confortable, sadly it's far away since im mostly into art director/concept design , matte painting and lighting but for an art project i would like to implement the work of the amazing architect michael hansmeyer into Houdini.


Im refering to this document and maths, especially the "bezier curve weighting 2" method and the "interpolated weighting".


It's a great challenge and any help from a houdini gentleman will be greatly appreciated i must say...


Thanks you so much for those who will mind to help




Vincent Thomas
Author / Creative Art Director & VFX supervisor /  MattePainter & Concept Designer 

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FWIW, here's a 3D version of the game of life (mentioned on the Michael Hansmeyer website). This isn't my file but was provided by Jeff Lait for the OpenVDB course at SIGGRAPH 2013.


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