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kstrod20

Camera Project onto particles

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I have a particle sim in a bgeo cache that needs to be rendered with a camera projection.

 

I have already figured out how to project the image onto the particles but they will swim through the image.

 

The particles have UV's already but they still swim through the image.

 

 

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Hard to diagnose without an example file, however my guess is you need to initialize some kind of rest data on the particles to make a texture stick.

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yep you have to make your projection on a reference frame before dynamics, then send them in your DOP. or use the rest attribute create by rest position node.

basically it store a reference position of @P in an attribute call @rest that will always be the same during time.

Edited by sebkaine

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