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Hello world

emit smoke when rbd hits the ground plane

Hi there

how can i emit the smoke when rbd fractured object hits the ground plane? my friend suggested me to use dopimportrecords in sops to get in hit attribute.But i am not sure about this workflow.Would be great if someone can share a hip file.Thanks!

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You can just use two different colors for both objects then attribute transfer based on color to get your desired radius to emit the pyro from. I can post a hip if you are still having trouble  

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Roberto would you mind posting a HIP file still? This is something im trying to implement but am having the same problem.

Thanks!

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Hey James,

Sorry for the delay, somehow I didn't see your post. I just made a really simple scene, hopefully this makes some sense.

Thanks,

Roberto

emit_on_impact.hip

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