Jump to content
Sign in to follow this  
Hello world

emit smoke when rbd hits the ground plane

Recommended Posts

Hello world    7

Hi there

how can i emit the smoke when rbd fractured object hits the ground plane? my friend suggested me to use dopimportrecords in sops to get in hit attribute.But i am not sure about this workflow.Would be great if someone can share a hip file.Thanks!

Share this post


Link to post
Share on other sites
Roberto_R    2

You can just use two different colors for both objects then attribute transfer based on color to get your desired radius to emit the pyro from. I can post a hip if you are still having trouble  

Share this post


Link to post
Share on other sites
JayAims    0

Roberto would you mind posting a HIP file still? This is something im trying to implement but am having the same problem.

Thanks!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×