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sisqosnew

Flipsolver transfer the Point Colors to Fluid Object

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Hi, I'm trying to mix flip colors. 
Before H13, old Popsolver can transfer Cd to particles. 
In H13, new popsolver can't do in this way. 
I think I might take the Fluid Source from SOP and transfer Cd to particles, but it didn't work. (as shown on the left image.)

My Question is: 
How does transfer Cd to color Flip Fluid Object? or any suggestion. 

Thank you. 

Tony
 

post-1113-0-37500000-1401328394_thumb.jp

post-1113-0-99733600-1401328398_thumb.jp

colorMix_v04.hip

Edited by sisqosnew

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when you use popsolver in flip,try to change the rehomeparticles to left most generator

also play with force override ballistic0 (full FLIP) to 1 (particle network forces only) in particle motion tab

 

for mixing colors,

see peter quint tutorial.usually some gascalculate,gasmatchfield and gasparticletofield microsolvers are used

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give your particles a cd attribute on the first frame of the sim, or to your source points.
then just sim and write it out.
then in the meshing stage you can just add the cd attribute on to the attribute transfer.. done.
at least the easy and fast method.

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Thanks for your suggestions.

I found the flipfluidobject requires the particle field to accept the Cd.

The result as the attached file.

 

post-1113-0-80550500-1401424782_thumb.jp

Edited by sisqosnew

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