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baking expressions to keys for export


enquel

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Welcome,

How can I bake all non-keyframed animation (i.e. expression dependent) to keyframes, so that I can export it to other software? I know the possibility of exporting point caches via FBX, but Unity does not support that. So only keyframes are left. Maya has one button for that (Bake Animation) - is there anything similar in Houdini? I googled the issue and found out that people try fetching channels to Fetch CHOP and then somehow exporting it back to original object (correct me if I am wrong). But I could not found a detailed workflow anywhere for that, and besides my knowledge of CHOP OPs  is very non-existent, so could anyone help me? Thank you in advance.

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