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Transferring Weights From Sock Puppet To Overlapping Meshes


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I have a model that has multiple overlapping meshes and was thinking of using a sock puppet to bring all meshes into one, paint the weights and then reassign the weights to the individual meshes as per this workflow described here:

 

http://www.3dfiggins.com/writeups/paintingWeights/#weightmultiple

 

The guy has a mel script for transferring the weights back to the individual meshes in Maya.

 

My question is:

 

Is there a ways to transfer the weights to the individual meshes without diving into Python scripting in Houdini?

 

Thank you so much.

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