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hugo45

FLIP Fluid won't collide

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Hi guys,

 

It might be a very beginner question (I am aswell in Houdini) but it just doesn't seem to work..

 

I want to make a small waterfall, I got my waterfall Bgeo that I converted into a vdb volume and then created a static object under a dopnet so I linked my SOP Path and my Proxy Volume, when I turn the show collision I can see the blue volume. When I simulate my FLIP Fluid particle, it just goes through the waterfall and the volume box.

 

Any idea what I could be forgetting ? Here's my scene and the BGEO.

 

Thanks in advance !

SmallRiver.hip

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Haha I think I just answered my own question, I just plugged a staticsolver between my staticObject and the merge, seems to work perfectly !

 

Kinda proud of myself as a new in Houdini !! hehe B)

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Haha I think I just answered my own question, I just plugged a staticsolver between my staticObject and the merge, seems to work perfectly !

 

Kinda proud of myself as a new in Houdini !! hehe B)

 

Thanks for following up quickly with the answer. Good form!

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