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Light powder dust impact, particles.


amination

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Would anyone have any suggestions how to approach this effect in Houdini? (As the image below shows)

 

I've already tried with simple point particles and fluid sim to advect particles along but unfortunately I get stepping arteffects problem from trail point particles. I'm not very familiar with new dop-pop particle system and open to any suggestions.

 

Thank you in advance.

post-9172-0-46790400-1409385260_thumb.jp

Edited by amination
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Yes! This was done in Softimage and I was curious to pull this off in Houdini. I've tried with Houdini pyro and advecting particles but didn't get the nice fall down. I give it a shot with new dop-pop system, I'm sure it'll be a lot faster to achieve.

 

Thank you very for the awesome link! I was looking for that :P

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I say lots and lots of small semi transparent points, you'll want to combine at least 10 or so sims with jittered sources. You might be able to get something nice with just a curl noise and/or super sampling the emitter changing shape quickly.

Edited by kleer001
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