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Sankar Kumar

FUN WITH FLIP & SMOKE

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These are some Fun works created during my spare time. Animation is from maya as alembic file. I used trail sop to calculate velocity of the motion

 

FLIP MAN

 

SMOKE MAN

 

 

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Looks really good! What are the main differences from a typical setup? I mean are are there any custom forces, surface tension or customized shader ?

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Looks really good! What are the main differences from a typical setup? I mean are are there any custom forces, surface tension or customized shader ?

Thanks dim.pap,

Every thing is basic setup for the first two videos i just played in "fluid source" node (animated noise in scalar volumes, and curl noise in velocity volumes). Used one "trail sop" to calculate velocity for the animation (i changed the "result type" to "calculate velocity", and enabled "compute angular velocity") 

For "FLIP WATER SIMULATIONS" i just used a "Fan Force" and for shading i used "basic liquid" shader with a "Environment Light" 

Edited by sankarakumar

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