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image sequence as texture but then some


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<_< One shader, one hundred squares, one image seguence, sounds easy so far accept that I'd like each square to be showing a different image out of the sequence. Can it be done? I've tried a VEX_SuperShader with an expression in diff that reads a prim attribute I created for each square, like

testA.`prim("obj/model/attribcreate1/",$PR,"test",0)+$F`.jpg

the shader just turns red...

I'd love any suggestions

austin

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  • 13 years later...

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