Jump to content

pyro Flames and emission


gigafrax

Recommended Posts

Hello fellow houdini users.

First of all i whish you all a happy Newton's birthday (one day late, sorry) and a great new year!.

 

I need your help about pyro and flames: my first problem is to create an emitter sop that behaves like the attached clip. I want the flames to be generated, expand a little bit as if they were consuming a large drop of alchohol (or any other burning liquid) and then disappear when the fluid runs out.

I tried to scatter some points on a surface and then controlling the emission color using a turbulent noise in a vopsop, with the offset animated, but it is not controllable enough.

 

Also i will appreciate any suggestion about shading and simulating pyro flames which looked like the reference picture attached, i looked around but apparently there are not many tutorials about flames and pyro. (i might be wrong)

 

 

Thanks all in advance for your help!

 

Francesco

emissionSource.mov

post-11876-0-60542500-1419599149_thumb.j

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...