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wrap like in maya


segamega

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Hello !
I have dynamic curve and i need to wrap (like in maya) ear to this curve. I've tried lattice(points) but it doesnt work in this case, i think because objects have different type, i`ve tried convert SOP to convert curve to polygons but its still doesnt work.
May be someone know some other ways to do that ?

Thank you.

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I think you could make bones from that curve (from the shelf) then

add follow Curve kinematic 

then append capture geometry the mesh with these new b

 

 

By this way i have some problems.

When i capture geometry it looks like this http://gyazo.com/9a64f21505f9c718ea3ccd3ac4a6955b

1) so if add some weights it starts to behave really bad when simulating

2) bones behave not like a curve do, i think thats because curve can be scaled and bones can not

 

May be there are some another ways to do this ?

Edited by segamega
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