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Emit Flip fluids from particles


RickToxik

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Hi ODForce!  First sim, first post, super newbie...

 

  we just started working with houdini at work and we have a whole serie of blood splatters simulations to create.  We would like to have them as much art directable as possible, so I am trying to control my flip fluids emission from standard particles.

 

  How can I emit from a standard particle system?...  what operators or workflow do I need between the two solvers?

 

  Currently when I try to "emit particle fluid" from an existing particle system it says no surface detected or something like that.

 

Thanks!

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 Currently when I try to "emit particle fluid" from an existing particle system it says no surface detected or something like that.

 

 

May you are trying to use shelf tool on a frame where there are no points.

Go ahead in timeline where you can see point then click on shelf tool.

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Thank you Illusionist!

 

  Finally I was able to make it work by:

 

- connecting manually my particles (POP Source) to the flip solver instead of using the shelf tool

- changing the keeponlypoints of the particle_fuid context Group Type so the vdb meshing works

 

This way I can replace the emit particles fluid from the shelf and emit from a normal particle system.

 

Thanks!

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  • 1 year later...
On 28/02/2015 at 4:11 PM, RickToxik said:

changing the keeponlypoints of the particle_fuid context Group Type so the vdb meshing works

Hi !

I can't find this option, could you be more precise ?

Just like you i want to emit from pop particles ;-)

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