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Lens Shader Model


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Hi all,

 

I want to have a lens distortion shader that matches the Brown–ConradyOpenCV / Photoscan camera calibration and lens distortion models. I have looked at the VEX code for the ASAD lens shader. It has 2 outputs:

// Outputs
export vector P = 0;
export vector I = 0;

Can anyone elaborate on those? I can't find documentation anywhere and I can't reverse engineer this information from the VEX code.

 

Thanks!

 

Vincent

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