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wandersonp

Rest Field examples? how to use that field in Pyro?

Hey guys recently I saw that rest field inside pyro solver, that I read at Stalingrad Article to create flames in SideFX site, but I dont have any idea how to use that , anyone have a document/explanation for this?

 

Thanks

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In Alejandro Files, AutoDopNetwork>pyro(Smoke Object)>Fields>Rest is checked on but AutoDopNetwork>pyro(Smoke Object)>Initial Data>Add Rest Field isn't checked neither AutoDopNetwork>pyrosolver1>Advanced>Rest Field>Enable Rest. So how can it produce Rest datas?

You can see that if you middle click on import_pyro_build>import_pyrofields there are no rest.x rest .y and rest.z, they do appear if you check the Add Rest Field and Enable Rest as previously mentioned.

So i don't really understand how the Alejandro file is interesting for the "Rest" purpose. Maybe i miss something. It's good for the explosion rendering.

This next thread is a good answer:

http://forums.odforce.net/topic/20659-fluid-simulation-what-is-rest-field-for/

it has a link to a project that Ian generously share with the odforce community: http://fx-td.com/?p=329

This next link also help to understand, even if the provided file may turn houdini down:

https://www.sidefx.com/forum/topic/31320/

The best answer i've found is in the Steven Knipping tutorials, at the end of Applied Houdini - Dynamics 2 he turns on the rest field and in Dynamics 3 (5b) he explains how to use it. The entire bundle is brilliant, you can watch the 1 out of 6 for free. It's here:

https://www.cgcircuit.com/bundle-details.php?val=28

Edited by dudenay
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