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caching out a particle/geometry sim with velocity


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Hi Guys,

 

My sim is workign great ... I have great motion blur using Arnold.

 

I write out my sim using a ROP driver at the bottom geometry node that has my popnet.

 

When I read it back in using a file node i lose all my motion blur ?

 

Any thoughts ?

 

Thanks

 

 

post-9575-0-85347600-1432591956_thumb.jp

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