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fur - blood interaction workflow


br1

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I'm doing some research for a future project possibly involving a beast hit by arrows and bleeding heavily while travelling a water surface.

 

So the questions are probably obvious, how do I get all these simulations to interact ? I know about Houdini's fur, wire solver and flips, but as I can expect some close-ups where we see the blood clumping the fur, while beeing driven by it's relief, and as the fur itself has to float on a water surface, while the blood, after leaving the fur has to dissolve itself in the water pond.

 

 

I'm not expecting a complete solution, but if you already tackled that kind of situation I'm rater intrested in hearing from you !

 

Thanks

Br1

 

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Hi Bruno,

 

for the close up shots the bare bones i reckon would be , use points and copy sop polygon replacemnet interact with flip ?

and for the mid to long ones use fur / wire solve with flip ?

 

 

 

 

 

 

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