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FlipFluid Morph


Chungz

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Hi guys, 

 

I have been learning to do a morph with flip. 

I able to do it with normal scatter in SOP or just with particle and some vopsop added.

But when come to flip particles, I tried to remain the water-like attribute after morph. 

I added same amount of PT with custom IDs on both emitter and goal object. 

But I just couldn't get the particle rest at my goal object with some slowing-down look.

 

Anyone have some suggestion or idea ? 
Much appreciated. 

Moph_testt.hipnc

Edited by Chungz
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