Jump to content

How to randomize initial state of packed RBD objects


magneto

Recommended Posts

Hi,

 

I have some packed geometries and I am using RBD Packed Object DOP, but I don't know how to vary their initial state like Angular Velocity. Normally I used to do rand($OBJID) * 100 but because there is a single object that contains everything, it doesn't work.

 

Do I have to create point attributes on the packed geometries? If so where can I find this info? I don't see it mentioned in the RBD Packed Object DOP help card. How can I know the name of the attributes to create that will affect an RBD packed sim? If that's the right approach.

 

 

Thanks :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...