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Highlight uv/texture-borders maya style


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Hey guys,

 

is there a way in Houdini to find texture borders like in Maya?

 

I just want to do a proper modelCheck and need to see UVs that are not fused properly (see screenshot from maya). Alembic archive is attached.

 

post-4341-0-93284700-1446732178_thumb.pn

 

thx in advance

Oli

cubeOfFail.abc.zip

Edited by Oliver Markowski
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