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friedasparagus

Packed edit strange behaviour

Hello out there,

 

has anyone else been getting strange results from trying to use the packed edit sop to control the viewport appearance of a group of packed primitives?

 

I have a simple simulation setup with a fractured object, and after creating the packed edit SOP, setting the visibility of the first piece changes the visibility of the first 10 pieces. Also after this, setting the visibility on any pieces after  number 9 just doesn't respond.

 

This has happened with other geometry as well, both simulated and not.

 

Not a massively critical thing, but it is really bugging me now, am I going mad?

 

Thanks in advance for any help

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Same Issue Here.

 

Doing exact same setup as Rohan Dalvi in the following tutorial :

 

All packed geometry get the last declared material in the PackedEdit SOP.  And the shader doesn't display in viewport.

 

Any idea?

Thanks

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