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Holes in geometry after Voronoi Fracture


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Hello,

I'm trying to get a more interesting fracture look by applying a turbulent noise before the Voronoi Fracture node but I end up having holes in the geometry. Is there anything wrong with this workflow? How can I get it to work?

I've been trying to fix this as a post-process step but no luck so far at finding a good logic for it.


Cheers!

 

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Thanks for following this up Dimitri! For this effect I'm quite happy with what the shapes that the voronoi is outputting so I think I'll stick with that.

 

As for the resulting holes, the more it goes, the more I also believe that this might be a bug. In doubt, I have submitted a bug report, let's see.

 

Cheers!

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