Stalkerx777 97 Report post Posted February 16, 2016 (edited) Hi guys, here is a new plugin for you: Hreeble https://www.youtube.com/watch?v=2hQzy26cGaw Finally we can build a Star Wars ships with a few mouse clicks! Source code and complied version for Houdini 15.0.347(Windows and OSX) available here: UPDATE: Update a video with some new features. Cheers,Alex. Edited March 4, 2016 by Stalkerx777 11 Share this post Link to post Share on other sites
Fenolis 4 Report post Posted February 16, 2016 Hey this looks good! Do you have any way to resolve self-intersections? Share this post Link to post Share on other sites
Stalkerx777 97 Report post Posted February 16, 2016 Hey this looks good! Do you have any way to resolve self-intersections? No, because this way it will not be a Greeble anymore Shape stacking is very interesting but pretty hard task btw. Share this post Link to post Share on other sites
f1480187 592 Report post Posted February 16, 2016 Great, thanks! I can finally complete that metropolis tutor. Small bug occurs on my Windows build 15.0.371:1. On every second cook, it uses new primitive numbers, instead of input's (group's primitive selection: "12-14").2. When delete and undo, the geometry is empty, and the node has warning 'X' is not valid group, where X is primitive selection. any way to resolve self-intersections? Outside programming, random shapes can be packed by using texture packing nodes, then fit to surface using For Each and Match Size SOP. Still not a super trivial task although. Share this post Link to post Share on other sites
acey195 124 Report post Posted February 17, 2016 Creating your own greeble tool is one of the first modeling exercises you can do in Houdini, its fun. Your implementation looks nice in the video though . Just wondering, what does it do with triangles? I know that is also not a trivial problem to solve, especially if the method uses some kind of deformation, I don't think I have yet seen an implementation that handles it well, so no biggy Outside programming, random shapes can be packed by using texture packing nodes, then fit to surface using For Each and Match Size SOP. Still not a super trivial task although. you can also use the creep sop to do the last part. In general you want to avoid using foreach sops whenever you can, unfortunately that does often require you to use more math. But for perfectly rectangular shapes you should be able to use a copy sop with some point scaling. 1 Share this post Link to post Share on other sites
tinyparticle 5 Report post Posted February 17, 2016 Hi Alex, this looks amazing. Are you able to compile a MacOSX version too please ? Share this post Link to post Share on other sites
Stalkerx777 97 Report post Posted February 17, 2016 Hi Alex, this looks amazing. Are you able to compile a MacOSX version too please ? Done. Check out updated links. Share this post Link to post Share on other sites
Werner 33 Report post Posted February 17, 2016 Thanks Alexey. How do one install plugins like this in Houdini? 1 Share this post Link to post Share on other sites
tinyparticle 5 Report post Posted February 18, 2016 Done. Check out updated links. Awesome, thank you Alex ! One thing I noticed though is that the attached materials don't show correctly in the viewport. They render fine though. Is this related to the Mac version or is it the same on windows too ? @Werner : I have simply extracted the files into my houdini user folder. You'll notice the icons folder in there as well. 1 Share this post Link to post Share on other sites
Stalkerx777 97 Report post Posted February 18, 2016 Awesome, thank you Alex ! One thing I noticed though is that the attached materials don't show correctly in the viewport. They render fine though. Is this related to the Mac version or is it the same on windows too ? Didn't test that, but currently UV's are not applied to generated geometry, i'll add this feature later. Share this post Link to post Share on other sites
Werner 33 Report post Posted February 18, 2016 Awesome, thank you Alex ! One thing I noticed though is that the attached materials don't show correctly in the viewport. They render fine though. Is this related to the Mac version or is it the same on windows too ? @Werner : I have simply extracted the files into my houdini user folder. You'll notice the icons folder in there as well. Thanks! I will give it a go. Share this post Link to post Share on other sites
Stalkerx777 97 Report post Posted March 4, 2016 Hi guys, i've been working on a auto unwrap uv's feature for Hreeble, check it out: https://youtu.be/2hQzy26cGaw?t=102 Source code updated and available, compiled plugins are not yet Will be on a next week. Cheers. 1 Share this post Link to post Share on other sites
Saber 50 Report post Posted March 4, 2016 Nice work ! Share this post Link to post Share on other sites
ablionbear 0 Report post Posted February 15, 2017 I have watched your greeble demo, I wonder if you have a linux version. Cheers. Share this post Link to post Share on other sites
Stalkerx777 97 Report post Posted February 16, 2017 On 2/14/2017 at 11:14 PM, ablionbear said: I have watched your greeble demo, I wonder if you have a linux version. Cheers. I don't have Linux version sorry. It's extremely easy to compile on Linux. Share this post Link to post Share on other sites
ablionbear 0 Report post Posted February 17, 2017 6 hours ago, Stalkerx777 said: I don't have Linux version sorry. It's extremely easy to compile on Linux. How do I compile on linux? Sorry, haven't a full idea how does the whole compile works. Cheers. Share this post Link to post Share on other sites
Jason 121 Report post Posted February 17, 2017 Looks great! Well done! Share this post Link to post Share on other sites