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Visualizing different UV sets


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you can use Layer SOP to switch among multiple layers of an attribute

 

so if you have uv, uv2, uv3, ....

changing the layer will use different uv attribute for the viewport according to the current layer

similarly nodes like UV texture would create corresponding uv attribute accordingly based on current layer

the attributes are not being renamed by switching the layers so it may suit your needs, unless you require different names than uv, uv2, uv3, ...

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