Jump to content

antialiasing by default?


Recommended Posts

Hi,

on the imaged attached, you can see dots (pixels) that are somewhat 'blurred'. Here I enclose the last line of the VEX code:

Cf = (float)Cf < dark_area ? 0 : 1; // make it black and white only

- isn't it supposed to work in a such a way as to leave 0,0,0 and 1,1,1 colors only?

Why are there some half-tones that blur my dots? Is it because Mantra antialiases your render by default?

Is there any way to make my dots 1 pixel size?

Thanks.

post-684-1108542060.gif

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...