Jump to content
Sign in to follow this  
Sankar Kumar

Export Passes in H15 Pyro shader

Recommended Posts

Sankar Kumar    16

Any one please help me to export pyro shader passes such as "smoke_color, smoke_mask, fire_color & fire_mask" from Houdini 15 Pyro shader. There is no options available like previous shader. I tried giving those names in extra image planes but render is empty. Anybody please give me the tricks to export these passes

 

Share this post


Link to post
Share on other sites
fencer    84

hi,

smoke_mask, fire_mask are set already

VEX Variable - smoke_mask

VEX Type - float

 

dive inside a shader and add "bind" for smoke/fire_color (check the same bind in v14's shader)

Edited by fencer

Share this post


Link to post
Share on other sites
fathom    73

frankly, i find outputting emission for the fire color is a better option.  export combined lighting per light and direct_emission.  make sure to set the sample filter for the direct emission pass to "full opacity filtering" instead of just "opacity filtering".

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×