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frankengen

Subsurface Scattering with object emission

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I can not get my object to become a light that affects subsurface scattering, i do get it to work with other normal mansasurface shaders and volumes. But not to work as a light does and make another object scatter. Does anyone know how to do this? Many thanks, Frank

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SSS can not receive illumination from secondary bounces

 

so what you can probably do is to create Geometry Light from your emissive objects which should illuminate SSS as Geo Light is a direct light source

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you using a geo light or are you just emitting light from the geo?  subsurface uses illuminance loops, so it's going to only work with true lights.

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