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this i am starting new Project: meshing fractals into real Geo.

Last year, i've to created "fancy 2.5D" splines fractals. this year i bringing it to "3rd Dimensions". this are basic primitive rendering which i plan to use in huge scene. goal : manage Billions of polygon's  / Data in a efficient way. the final scene will 1000 times complexer Geo.
this are simple Geo / renderings:

schiechel_v003.jpg?w=1058

schiechel_v003b.jpg?w=1058

twist_v001.jpg?w=1058

Edited by schwungsau
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Sweeeeeeeet!!! Really beautiful.

Could you give some hindsight of how you produce these fractals?

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11 hours ago, ciliath said:

Sweeeeeeeet!!! Really beautiful.

Could you give some hindsight of how you produce these fractals?

some much so explain. fractals --> you start with simpler GEO like curve or cube, copy and translate it randomly a little and repeat this setup over and over again. After you messaure length of splines, calculate density with point clouds and mix together with to ramp colours for multiply it with extrude Parameters etc...
this is a good Talk, how basic fractals works :

 

Edited by schwungsau
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Awesome stuff Heribert! It's really motivating to see your work! I started watching the video you posted, it's great to learn how to do fractals. Here is my first attempt, doing the koch snowflake. I'm leaving the hip file in case anyone is interested(Also feedback on my system and how to improve it is very welcome!) :)

koch_curve.hipnc

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On 5/23/2016 at 6:04 PM, Jero3d said:

Awesome stuff Heribert! It's really motivating to see your work! I started watching the video you posted, it's great to learn how to do fractals. Here is my first attempt, doing the koch snowflake. I'm leaving the hip file in case anyone is interested(Also feedback on my system and how to improve it is very welcome!) :)

koch_curve.hipnc

nice, never trired the snowflakes in houdini
anyway.... this video explains the impact of mandelbrot on cgi
 

 

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