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Hard Surface Modeling in Houdini


rohandalvi

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Hello Everyone,

This training covers the process of building a highly detailed sci-fi power module and it's surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS. This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic.

 

For further details kindly click on the link given below

http://www.rohandalvi.net/advmodeling/

The final renders of the scene can be viewed in my still gallery.

http://www.rohandalvi.net/stills/

regards

Rohan Dalvi

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