Jump to content

modeling eye liquid


sschoellhammer

Recommended Posts

Hello!

I'm trying to procedurally model the liquid that connects the eyeball with the eye lid. 
Like in this image:
Eyebrow-Image1.jpg

 

My idea was to extrude some edgeloops on my eyelid mesh, then create and merge volumes from all the parts (eyeball, lid and extrusion),  

smooth them to blend the liquid and finally remove the lid and eyeball again to isolate the result.
 

I can do all but not the last step.. I'm a beginner in houdini and maybe I'm missing something. Or the approach is just bad :P

I've attached the network if people are interested in taking a look! 

Thanks a lot in advance!

Seb
 

 

liquid.JPG

eye.obj

Eyeball.obj

eyeLiquid.hiplc

Link to comment
Share on other sites

A trick I overheard coworkers using (back at a studio far away) was to put a transparent but highly specular tube with rounded ends that sits on the intersection of the eye ball and the eye lid. Of course that depends on how close you're getting to the eye.

Link to comment
Share on other sites

Hey hey!

Yes that's what I'm doing now, well I'm just modeling the bit by hand to look good. But making it sit exactly in place is tricky, especially in animation of course.

So now I thought I could be clever with houdini :D

 

Edited by sschoellhammer
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...