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Mantra shader emission issue


FR3D

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Hi,

It seems i cannot get the emission to work anymore when using a mantra shader or a material shader builder.

The object doesn't light up nor illuminate other object.

It works fine with principled shader tho.

The project i am working on needs object to evolve thru attributes from emitive to refractive

 

If anyone has a tip or a work around it would be apreciated

 

Thank

 

 

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On 6/16/2016 at 0:44 PM, Hamp said:

Update to a newer build, emission was broken but is now fixed.

Thank you,

 

I am running v15.5.480

It seems the new builds have serious failure so i will wait a bit.

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