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Exporting particles to Unreal and Unity

Pretty sure this has been asked before but can't find any useful answers. Can any Houdini experts suggest workflows for bringing Houdini particles to either Unreal or Unity?

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Hey eco_bach. 

The best way will probably be to export a flipbook out of Houdini. For this you will have to render out your particle sequence, and then generate a flipbook by using the mosaic node in COPS. 

In this video Steven runs you through the general workflow, but let me know if you have any specific questions. I'm working on making that workflow easier as we speak =) 






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