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Toledor

Dynamic minecart sliding through path

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Hi everyone.

I'm making a mine themed rollercoaster and i'm wondering how to avoid keyframing animation. I thought about some kind of "rbd path slider constraint" that allows the minecarts to slide, accelerate downhill, slow down uphill and so on... but i can't find the way. Do you guys have any tip on how to implement something like that?

 

Thanks!

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sounds like an interesting physics assignment :P

theoretically I guess you could make it follow the curve and add force equal to gravity * direction coefficient - friction. In the direction of the curve

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I'm trying to make an accurate system but meanwhile i created a cheap and dirty one =D. It's based on a particle system a tube and a ray sop. Take a look if you are interested.

I'll let you know if i come up with a better solution.

Cheers!

slideRnD_01.hiplc

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I guess chops would be a cleaner way. have a look at slope and area chop. maybe you can figure something out ;)

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