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Polygon Mesh Hole Filling


Igor

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8 hours ago, Igor said:

Thank you F1, this is nice method! But is it possible to close hole so that mesh is smooth? I know that I can use Sculpt Node but is there a way to do it automatical like in Video? I want to 3D print a model and smooth mesh is important.

https://www.youtube.com/watch?v=kfmY4Wk8bhA

 

Thanks

this kind of hole filling with curvature continuity from the video is not an trivial thing to do and i don´t think there exist any out of the box solution in houdini you could use. as long as you don´t want to implement it by yourself you might be better off using one of the open source programs like meshlab or meshmixer for this. if you need a more procedural way you could run meshlab as standalone from the unix-sop.

hth.

petz

 

 

 

 

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@F1 Thank you very much for File! It works good for most part of my geometry. It is a nice method.

@Petz Thank you for tip about MeshLab! I did not know that I can use Standalone version from inside Houdini with Unix SOP.

Thanks again!

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