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ioness

House explosion

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Here is a project I'm currently working on. I'm currently working on the explosion as it lacks of disturbance and the shader can be improved. Still some problem with the rigid body sim, mainly on the roof pieces.

https://vimeo.com/179319417

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The scale needs work - try increasing the gravity and dialing down the size of the explosion. A blast that big would wipe the structure off the map!

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20 hours ago, Tex said:

A blast that big would wipe the structure off the map!

It depends on how much stuff is inside the house, if its almost empty inside the explosion has more air to expand into (so less destructive force)
I liked the airy feeling of the explosion myself :) but yeah maybe it needs to a bit smaller (5-15% I theorize)

Edited by acey195

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I watched yesterday more references, and one thing I'm sure is you're right about the size and the speed of the blast for the rigid body part. I focus for now on the rigid bodies part, trying to get a more natural look and will work after on the explosion (will reduce the size and improve the sim)

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I started from scratch the rbd simulation and hide the pyro sim. I have a new problem on this simultion I know of is the jittering of one of the main pieces on the left side of the house and don't know how to fix this ?

Here is the link: https://vimeo.com/181746879

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Small update on the project: addind some dust trails and will add more smoke when the wall collapses.

Once I will be happy with the simulation, will add render time displacement and add more debris with different shapes (wood splinters, wall, bricks, etc ...).

Here is the link to the video:

https://vimeo.com/182817412

Edited by ioness

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Small update on this, new version of the smoke. This one is better but lacks the trails which gave an interesting look at the sim. I will try to mix the smoke together later on. 

If you have any critics, don't hesitate 

https://vimeo.com/182964146

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