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Animation layers and mocap


AaronAb

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I'm having a lot of success cleaning up mocap data in Houdini except for doing things like polishing up and exaggerating the data. The animation layers in Houdini seem like an ideal tool for this task, however I can not seem to get animation layers to work with data that is already in chops format and work with an already established chopnet.  I have tried making a chopnet for animation layering at a higher level in /obj and baking the channels to keyframes, and I can then make changes using animation layers. However I don't like this workflow as it's destructive.

 Has anyone else had any success with using animation layers and mocap without having to resort to baking it all down to key frames?

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