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shinsso

Why shadow color should be white?

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Hi,

when I rendered some smoke images, the smoke looked very flat even though I simulated high quality volume for long time.

The problem was that I changed shadow color to closed to black. The default is white.

I changed it back to white and rednered again. It looked much better.

Why the Shadow color is white? How does it work...?

Thanks.

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sorry, I mean the shadow color in the Pyro Shader.

This following image is default Pyro shader.

I use Houdini 15.5

 

pyro shadow_color.jpg

Edited by shinsso

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In this instance the shadow colour is subtractive. E.g., if you have a (1,1,1) colour volume, what shadow colour should I use to subtract? To make a normal-colour shadow, you want to subtract white.

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