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tamagochy

My R'n'D

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Hi guys, I'm now switching from max to houdini and makes some r'n'd i want to show to you.

House destruction. It need a lot of improvements but it takes long time maybe i will add it later. One thing I cant solve it is a pixelisation of the smoke in dissipate areas. It happens when i use noise in pyro shader and only in this simulation.

 

Edited by tamagochy
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Nice Work.

To fix the pixelation issue on the smoke in your destruction scene here are a few things you can do:

1) Increase Resolution

2) Change your "volume filter" parameter on the render tab of your object.  Set it to "gaussian". 

3)Increase the "volume filter width" a bit to something like 1.1 or 1.2

 

 

 

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It looks really good. But I don't see any captain on the bridge?

Edited by Atom

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wow. Agree.... very nice.
Only thing that says 'cg' to me is the lack of any foam on the waves outside the boat sim path. ie. little white caps and so.
Yeah, and the missing captain :-P

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Sorry guys but new age start and its roboship no people no problem)))

Foam around it's more shading staff, i will work on it but main goal was to get good sim.

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It had some but not so visible. If I will update it in future I will take into account your comment. Thanks!

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