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[SOLVED]Cloth Creation Position Points?

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Hi All,

I was playing around with an expression in the Creation Field of a DOPs Cloth object. By animating the creation frame you can spawn multiple copies of the same cloth element into a simulation.

This expression effectively turns the Cloth Object into a particle fountain or some other point source?

if($F%15==0,$F,1)

My question is how can I control where these new cloth items are spawned?

They seem to spring from the origin of the cloth source object.

Is there anyway to make these new copies appear at a particle location?

ap_cloth_confetti_leaf_101916a.hiplc

cloth_confetti.gif

Edited by Atom

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21 hours ago, Atom said:

Hi All,

I was playing around with an expression in the Creation Field of a DOPs Cloth object. By animating the creation frame you can spawn multiple copies of the same cloth element into a simulation.

This expression effectively turns the Cloth Object into a particle fountain or some other point source?


if($F%15==0,$F,1)

My question is how can I control where these new cloth items are spawned?

They seem to spring from the origin of the cloth source object.

Is there anyway to make these new copies appear at a particle location?

ap_cloth_confetti_leaf_101916a.hiplc

Do it with a SOP-solver...

ap_cloth_confetti_leaf_101916a.hiplc

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Thanks for the link and the example file. Both are great. I  feel like I understand a bit more about leveraging a SOP Solver inside a DOP network.

 

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