The whole topic of speeding up workflows is a book in itself in Houdini! Certainly a common theme in many threads such as this But the main focus of that thread is speeding up the render, while I am more concerned about the simulation portion since I am using a renderfarm and GPU rendering locally. So, for instance with FLIP fluids, I recall reading somewhere(lost the bookmark) that slicing your fluid space can be one way of quickly previewing your FLIP simulation https://www.sidefx.com/docs/houdini/dyno/distribute   Has anyone reading this tried this? Are there other workflow tips and or strategies to help speed up the simulation portion of workflows?