The whole topic of speeding up workflows is a book in itself in Houdini! Certainly a common theme in many threads such as this But the main focus of that thread is speeding up the render, while I am more concerned about the simulation portion since I am using a renderfarm and GPU rendering locally. So, for instance with FLIP fluids, I recall reading somewhere(lost the bookmark) that slicing your fluid space can be one way of quickly previewing your FLIP simulation   Has anyone reading this tried this? Are there other workflow tips and or strategies to help speed up the simulation portion of workflows?