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msunar20

Can we add texture after caching simulation in houdini?

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I have a distruction scene where i have cached the sim but i am between of adding texture on the geomtry but i am not sure how to add texture after caching the sim?

 

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Hey, after the sim add a timeshift node, set it to one frame and create your uv's after that. Then use Attribute Copy to transfer the UVs from the frozen mesh to the animated mesh.

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