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Cockx

Paper tumbleweed style animation

Hi,

I'm looking to create a paper cloth simulation for papers that twirl over the street blown by a slight wind. (like tumbleweed)

I was thinking to simulate spheres with RBD and use these points to drive a cloth sim. But I can not get that interaction to work.
The cloth object is not updating the position every frame. So I was thinking of using a constraint network.

Has anybody got experience with this kind of simulation? Or other approaches I could use?

Thanks!

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